Video game awards season continues this weekend with the Canadian Game Awards, highlighting some of the very best contributions to the industry and its community in 2024. Held at the TIFF Lightbox in Toronto, the celebration will air on February 15 at 8 PM Eastern time, and fans who can't attend in person will be able to stream the ceremony online. The event will be hosted by Naomi Kyle, known for her work with IGN and .
The Canadian Game Awards were first created by founder Carl-Edwin Michel in 2020, and this year marks the event's in-person return after a pause in 2024, and with its return, we are partnering with the event, with serving as the official media partner for the event, and Valnet as the title sponsor.
Canada is home to an impressive set of game developers across the country, including AAA companies like BioWare and three Ubisoft studios in Montreal, Quebec, and Toronto, alongside indie powerhouses like 's Studio MDHR and 's Sunset Visitor. This year the CGAs will feature 16 awards total across a myriad of categories, with a focus on esports and Canadian developers.
February 2025 has seen several games delayed to later in 2025, but many more incredible games, like Civilization 7, are coming in the next few weeks.
In planning for the event, where I'm also serving as a judge again this year, I caught up with Carl-Edwin Michel to discuss how far the event has evolved since its inception, the importance of the Canadian Game Awards categories, and what fans can expect from the big return of the event this weekend.
ScreenRant's Rob Keyes: Let's go back to the beginning — tell me how the Canadian Game Awards came to be, since there have been other versions in the past?
The Canadian Game Awards were created in 2020, following the cancellation of the Canadian Video Game Awards in 2016. After speaking with several game studios, I realized there was a strong need to celebrate the industry, and they believed I was the right person to take on this challenge, given
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