Obsidian Entertainment's latest venture is , and even though it's a first- and third-person RPG, the closest, most relevant comparison that can be drawn regarding map size is to Larian Studios' isometric. Many eager Obsidian and fans will be jumping into during its early access – shares its setting with – but many others may be curious about the game's scale before committing to purchasing a full-price game. 's availability on Xbox Game Pass will make it easy for many to try as well, but the game still interestingly shirks its genre's most common map design elements.
[Warning: Minor location spoilers for Avowed's principal explorable areas.]
sees the player take on the role of the Envoy, a representative of the Aedyran Emperor sent to the Living Lands in order to investigate the Dreamscourge, a plague that infects its victims' souls. The Living Lands are largely a frontier continent devoid of major settlement. Communities of outcasts have sprung up in the last few centuries, but the wilds seem keen on reclaiming territory. Players will visit many regions of the Living Lands in, but the game is not a typical open world.
Instead of having one contiguous map, has separate exporable zones. As the main story progresses, the Envoy travels to four primary settlements, and adventures through their surrounding environs. These settlements and their regions, in order of appearance, are Paradis in Dawnshore, Fior mes Ivèrno in Emerald Stair, Thirdborn in Shatterscarp, and Solace Keep in Galawain's Tusks. This effectively splits into chapters, though locations can be revisited after the main story has moved on.
Above is the continental map of the Living Lands. Below are two image galleries showing the regions in order with two screenshots each, first the southern half, then the northern. 's in-game map won't zoom out far enough to see a full region on-screen.
This broadly makes it very similar to 's maps, even if its gameplay is mechanically quite different. Some of 's regions
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