Tiny Terry's Turbo Trip is a short but sweet open world adventure about one kid's ambition to drive into space. After acquiring a car to call his own, Terry's main objective is to make it go so fast it can escape his planet's gravity, and to do that, he'll have to explore every inch of his hometown and help out the locals.
It's refreshingly simple and wonderfully mad. Presented with a pleasing cartoonish style, this is mostly an open world collect-athon platformer that rarely asks very much of you. Your main job is to scour the map for Junk which, once you have enough, can be traded for upgrades to Terry's car. These upgrades extend the duration of its speed boost, and once fully kitted out, you can take the vertical road into space and end the adventure. You can easily wrap this game up in less than 10 hours, making it a super breezy experience.
But before you get to the finale, there's thousands of Junk pieces to collect, gameplay mechanics to unlock, and various missions to undertake. The cash you find as you bash boxes and bins can be exchanged for new equipment, like a net for catching bugs, or a glider that'll let you reach new areas. While some of these items have more limited uses than others, you'll need most of them at some point for various quests.
The game is nicely non-linear, allowing you to discover the town and its citizens as you see fit. Their missions mostly involve fetch quests, but there are some fun variations; one involves stealing cars (and sharing the profit), while another has you finding blueprints for collectable pets. Other missions become minigames, which aren't spectacular but are nice breaks in the usual action.
While there's nothing in the game we haven't seen before, it's the delivery that makes it novel. The writing is genuinely amusing, the story rather sweet, and the slapstick physics plenty of fun to engage with. Only some minor technical hiccups interrupt the otherwise smooth gameplay, and while finding the last remaining
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