got a little bit of negative press when it was first announced thanks to its new art direction. Whereas the previous games have all been fairly dark and gritty — with each entry getting progressively less gritty — feels more akin to a Disney movie, with every character having smooth-as-butter skin and cartoonish faces. Naturally, those who were expecting something like the original games were a little disappointed and began stating their opinion loudly online.
Naturally, best features have been highly praised in reviews, but those visuals, even post-launch, continue to get negatively remarked upon. However, visuals do not deserve all the hate. In fact, not only do they look pretty great, they're also a step in the right direction for the gaming industry as a whole and a return to a better time for video games.
art design is a surprising breath of fresh air, especially when compared to other modern fantasy releases. While other games have leaned more into gothic or dark fantasy, embraces its lighter tone with its Disney-esque aesthetic, ditching any sense of realism for a more wondrous and magical atmosphere. It's not too drastically different from the previous entry,, although it's certainly far less gritty by comparison, but that isn't inherently a bad thing.
The lighter tone may come as a surprise when compared to the likes of,, and, but it harkens back to an era in which not everything had to be a gore-soaked nightmare. It's an alternative to those darker worlds, one that still has plenty of grit itself, but feels far cozier and lighthearted. Variety is the spice of life, so striking out and doing something that hasn't really been seen since the likes of 2012's is a great thing.
The era of dark and depression fantasy games like,, and can absolutely continue, but from time to time it would be nice to Disney-ify fantasy games.
Of course, Bioware has firmly stated that won't use aesthetic, and that's absolutely fine. Its series should feel distinct from one
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