I am very excited for , perhaps more than I have been for any previous game. There are two main reasons for that, the first of which is its setting. Like many others, the prospect of in Japan has always intrigued me, not least because of its potential when it comes to enigmatic and thrilling historical figures, political intrigue, and all manner of backstabbing. As someone who liked, but never loved,, I still feel like there is untapped potential when it comes to doing in Japan well.
The second reason I'm so excited is because of greater focus on story. Ubisoft has always struggled to pull off interesting stories, restricted by its often poor narrative structure decisions and lackluster writing. So, when I learned that has not only got a better story — at least from what previewers have experienced — but that it is better told through more dynamic cutscenes, my excitement reached a boiling point. However, my passion for may all come crashing down thanks to the game's far too generous character-swapping mechanic.
In an interview with Creative Director, Jonathan Dumont, it was revealed that players don't need to worry too much about which character they play as. This is a little worrisome for me. I like the idea of having dual protagonists in as it gives the game the opportunity to give two distinct perspectives on unfolding political and social strife in 16th-century Japan, a famously tumultuous time. I also really love both of these protagonists — at least from what we've seen — and don't subscribe to the controversial Yasuke hate train.
Yasuke is a unique point-of-view for this period and setting, as he's an outsider with his own personal beliefs and approaches to life that will clash with the often advanced yet restrictive Japanese culture of the time. Conversely, Naoe offers a more traditional outlook, at least on customs and ways of life, but is also a woman forced to lurk in the shadows.Frankly, I'm excited to play both characters, but Dumont implies it's not
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