Religion as a whole has seen some dramatic changes in , but Pantheons still work in a similar fashion to 's sytem. Once Mysticism has been researched, players will be able to create a pantheon, choosing from a variety of beliefs to assist their civilization.
Like, pantheons have a wide host of benefits, with a belief that's helpful for virtually any strategy a player can concoct. Among other tips and tricks for the Antiquity Age, having a general understanding of the 16 potential pantheon beliefs will undoubtedly help in setting up a game for success. Besides some notably lackluster options, there's a situation for each belief to enjoy the limelight in .
City Patron Goddess is one of the more unique belief options within giving the altar a bonus of +3 Influence. With this belief, the altar becomes the best source of influence in the entirety of the Antiquity Age. Besides being used for diplomacy with other civilizations, influence is also used for espionage and becoming a city state suzerain.
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Consider pairing this belief with a leader like Machievelli or Lafayette to get their unique diplomatic-focused bonuses rolling. Beyond playing as diplomacy-centric leaders, this belief may also be useful if a civilization spawns close to many independent peoples, helping to both keep cities safe and acquire powerful suzerain bonuses.
Earth Goddess is perhaps the worst belief in It provides the altar with a +1 happiness adjacency bonus to mountains and wonders. The altar has a base yield of +1 happiness for a two-gold upkeep, with altars only really being built to activate pantheon beliefs instead of its awful base stats.
In this case, however, the belief is only granting extra happiness through an extremely strict adjacency bonus. Any other happiness building will, in almost every situation, outperform Earth Goddess, making this
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