changed a few preconceptions that players had about characters and their motivations by dropping lore bombshells, particularly at the end of the chapter. As usual, only bits and pieces of the full story are given in this chapter, but these small details change the relationships between different characters. In particular, the relationship between the Prototype and Poppy Playtime receives a mysterious moment in the spotlight.
ThePrototype speaks directly to Poppy for the first time while the player is close enough to hear the conversation. Although short, the Prototype drops multiple lore bombs in , and each one changes the story so far. Unfortunately, the Prototype leaves players with even more questions, meaning that there won't be answers until the next chapter at the earliest.
When Poppy is first seen in the game, it's at the end of chapter 1. She's found in a glass case inside an area that's designed to look like the inside of a house. The reason why she's in the glass case is never explained, but Tericho on YouTube has a theory as to why she was in the case based on what the Prototype says and even goes into what the Prototype's plan might be. It turns out that her confinement might've been done for her own good.
Although Poppy is one of the older toy experiments that was successful, she hasn't lost her mind and become aggressive like other toys. Players even witness toys losing their minds in front of them, most notably with Doey the Doughman in Chapter 4 because he couldn't cope with being unable to save the toys in Safe Haven. However, it's possible that Poppy was put in the case as a form of stasis to prevent her from going mad.
One VHS tape in Chapter 4 reveals that the Prototype has been keeping the Doctor alive because they were working together on a breakthrough. There are a lot of possibilities as to what the breakthrough could be, but Tericho suggests that one likely option is that the Prototype wants tofind a way to keep the toys from going mad. The
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