Lego Fortnite is big on authenticity. During my recent preview session, the game's developers repeatedly noted how they recreated 10,000 authentic Lego bricks in digital form, using those bricks to then create creatures and characters that are - again - authentic to the guidelines for actual Lego sets. It's effectively impossible for me to judge how well Lego Fortnite can fulfill its ambitions as the 30-minute demo I got ahead of the game's official release offered nowhere near enough time to really poke at its systems, but I came away thrilled by its potential.
You might have noted that I've joined Epic in calling this a "game," not a "game mode," despite the fact that Lego Fortnite is launching within the battle royale. Calling this anything short of a whole new game is genuinely doing it a disservice. Its interface has some similarities to mainline Fortnite, but this is a lot more than just a skin. For example, there's a new, procedurally generated map that's 20 times the size of the battle royale, populated with NPCs to talk to, enemies to fight, and - of course - resources to collect and items to craft.
If you've poured hours into any survival crafting game, from Minecraft to Valheim, none of the basics here will surprise you; there's a hunger meter, and you still punch trees to collect wood. Some of the more advanced systems are exciting, though. There's a village building element where you can construct a town, recruit NPCs to stay there, and give them jobs like collecting local resources or crafting certain tools.
Maybe the most exciting part is the one I didn't have time to explore at all: vehicle construction. The devs demonstrated a few possibilities and it looks like Lego Fortnite offers almost Tears of the
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