While the franchise is spectacular, nearly every player agrees that the vehicle driving portions of it are the worst parts. From the floaty Mako in, to the fragile Hammerhead in, to even 's Nomad, vehicle handling has left plenty to be desired. The games are ultimately focused on role-playing and shooter combat elements, so it makes sense vehicle mechanics would fall by the wayside, but they definitely need more attention before the next game in the series.
5 is coming at some point in the near future and will likely see a revised version of these vehicle's mechanics. It remains to be seen how exactly Bioware changes this up for the next part of the series, but hopefully, it will learn from the past games.The ways in which the Mako, Hammerhead, and Nomad failed provide excellent guidelines for how a new vehicle could succeed.
While the remastered version of the original trilogy improved the experience of using the Mako, the vehicle still has many issues. Its handling is the main problem. Simply put, the Mako feels lighter than it should, seemingly unaffected by the gravity of the planet it's on. It floats through the air when going over small hills, and has no power behind it when it comes to going over tall ridges.
Ranking the most unenjoyable and frustrating quests in the whole Mass Effect franchise, from the original trilogy of games to Andromeda.
That brings up the next issue with the Mako: the environments players need to use it in. It works best as a part of the Virmire and Ilos missions, where the terrain feels like it fits the controls and provides track-like paths for the player to follow. On other planets that Shepard can explore, however, the terrain is essentially just wide-ranging mountains and valleys, which feel bad and almost tedious to move through. Scattering interactive locations and objects around a mostly empty map is not a recipe for fun, especially when the vehicle being used is already so janky.
The Hammerhead in was a different story. The
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