The Nintendo Switch 2 certainly has a lot to live up to. Of course, the undeniable success of the original Switch gives Nintendo's new console the tough task of attempting to replicate that success a second time round while proving itself as a worthy successor by improving on what has been done before. While there are many areas in which the Switch 2 can improve on its predecessor, there's one console feature that's in desperate need of change.
Despite being a prominent feature on Nintendo consoles over the last decade, amiibo functionality has consistently struggled to make a significant impact. The lackluster application of the figurines in many of Nintendo's major titles has caused the platform to lose the success it found during its initial launch, to the point where the release of new amiibo has become a rarity. With the Switch 2 set to launch later this year, amiibo functionality has reached a crucial turning point, and if it is unable to prove its worth, then maybe the time has come for the application to end altogether.
It's not hard to see why amiibo were initially so successful. Their launch in 2014 came at a time when the toys-to-life genre was seeing huge success with the likes of the and series. The idea of using figurines to swap between characters, unlock new abilities, and more added a level of interactivity to games not seen previously. Moreover, with Nintendo being known for consistently challenging gameplay conventions, alongside their wide array of iconic characters, the toys-to-life genre was a perfect fit.
While the PlayStation 5 and Switch offer drastically different experiences, they both suffered from the same problem when they were first released.
It was abundantly clear at the start that Nintendo was willing to utilize the potential of amiibo in its software. This is most apparent in the game that amiibo launched alongside,, which allowed players to use figurines to train fighters that can then assist them during battle. The additional
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