IO Interactive has released a new update for Hitman: The World of Assassination. This update covers a large variety of issues, including that surprising «death wall» bug found on Hitman 2's Isle of Sgail.
This bug saw poor, unexpecting NPCs dying instantly when they came into contact with a specific wall within the isolated North Atlantic castle. Which wall? Well, ironically one in the morgue.
IO clearly didn't want anything other than Agent 47 himself being responsible for the mysterious killings in Hitman, and therefore tried to fix the issue by adding some extra collision along the wall. However, this didn't stop characters from dying instantly when they came into contact with the wall. So, instead, the Hitman team has, quite literally, boxed the wall in.
«We could see that NPCs were able to step *just* outside of the navmesh bounds (basically the area that they are allowed to be) and although we tried a few other changes, the Death Wall kept on claiming victims,» the developer explained in its August update notes.
It then stated it has now added «a bunch of boxes and stuff» next to the wall in an attempt to keep the unsuspecting NPC's away from the wall.
«Despite the fix, DEATH WALL is still there and waiting to claim more lives,» the developer joked. «Stay Frosty.»
More amusing snippets from this Hitman update, IO has «resolved an issue where Dino Bosco would immediately depart the world (of assassination) by the quickest possible route (through the floor) if 47 snapped his neck in his trailer» and «resolved an issue where Agent 47 could get stuck in a box in Colorado, after subduing an NPC from cover», among others.
Along with these fixes, August's update has also prepared the game for the physical release
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