There’s been plenty of chatter about Metal Gear Solid 3: Snake Eater recently. Many people think the game is in line for a remaster/remake treatment, and whether it happens is up in the air. After all, the man behind the game, Hideo Kojima, has long since left Konami, and Konami hasn’t touched the franchise since their disastrous survival game “set in its universe.” However, the rumors continue, making it all the more interesting when Kojima himself pops up to drop info. Not on the remake/remaster news, but on the original plans for the game when it came out years ago.
Hideo Kojima dropped a thread on Twitter where he outlined how one of the boss fights in Metal Gear Solid 3 was supposed to be much grander in scale than what we got. The boss fight in question was with the sniper known as The End. What made this fight so important to the game was the large map that you got to be on. Both he and Naked Snake had sniper rifles, and you had to give it your all to beat the veteran sniper.
But as Kojima reveals, while he did open up the playing field to make it feel like a true “sniper fight,” his initial plan was to make the area even larger! He wanted it to be a back-and-forth struggle with multiple areas to fight in so that only the best of the two would walk out alive.
1/2MGS1 also has sniper fights, but they are more video game-oriented in enclosed spaces, as is the sniper event on the bridge in MGS2. MGS3 is a jungle, so I planned a full-scale Stephen Hunter-esque sniper fight on a huge map with multiple areas to go back and forth. https://t.co/qe2ZN9Gntz
Given what would happen with Kojima, you might think Konami stepped in and trimmed the boss fight down for budget reasons. But that’s not the case. In another tweet,
Read more on gameranx.com