NACON and Appeal Studios area pleased to share two new videos about the co-op action-adventure game Gangs of Sherwood. Appeal Studios’ Sven Panes Robelo, Game Designer, Raphaël Villegas, Concept Artist, and Andrea Di Stefano, Game Director have revealed new information about the combat system and enemies in the game. As a reminder, Gangs of Sherwood will be available on 19 October on PlayStation®5, Xbox Series X|S and PC (Steam, Epic Games Store).
Right from the concept phase, the objective for the combat system has been to give players the feeling that they are controlling legendary heroes in dynamic and intense action phases. The game has unique heroes with complementary and distinct abilities, so players can progress on their own or create impressive synergies with others. Each character represents an archetype with special abilities and attacks: as an archer, for example, Robin Hood has several types of arrows for ranged attacks, whereas Friar Tuck is a tank-type character, capable not only of charging up his attacks to inflict more damage but also of creating a shield to protect his allies. In combat, the heroes can also use their ‘Rebel Instinct’, a special mode that temporarily reinforces their abilities. Players can also equip each character with fragments that grant different types of powers, such as Regeneration and Paralysis.
In Gangs of Sherwood, players must challenge many different types of enemies: light units, ranged units, mini-bosses and, of course, the main bosses, which are easy to spot, as each has a dedicated arena. Individually, some of them are no problem for the heroes, but they may prove to be a greater challenge when present in number. Furthermore, the enemies also have different roles: some
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