A former Marvel VFX artist opens up about what they say were poor working conditions at the studio. After the Infinity Saga, the Marvel Cinematic Universe is moving forward with Phase 4, with no signs of slowing down any time soon. The MCU has grown exponentially with the arrival of multiple new heroes, as well as and the expansion from films into TV series via Disney+. In fact, Marvel president Kevin Feige says the MCU franchise plans are now mapped out until 2032.
However, despite the accolades directed at many newer Marvel films and TV series, not everything about the universe has been praised. Recently, the MCU has been called out by many for what is seen to be poor CGI work and declining special effects quality. The most recent example of this was the new Disney+ series She-Hulk: Attorney at Law trailer, which was panned on social media for what many saw to be extremely lacklustre CGI work in creating the superhero alter ego of Tatiana Maslany's new MCU character, Jennifer Walters. Many found the latest She-Hulk trailer and images to be representative of the MCU's struggling VFX quality.
Related: Marvel's Contract Change Fixes 5 MCU Problems
Now, a formerGuardians of the Galaxy andSpider-Man VFX artist, Dhruv Govil, has supported his peers in the industry who have taken issue with the working conditions at Marvel Studios. Responding to an article posted by The Gamer on Twitterthat claimedVFX artists were refusing to work with Marvel, Govil added his own personal experience. The former VFX artist said that he had seen fellow colleagues «break down» from being«overworked,» and credited working on Marvel projects with his decisionto change industries. Read his full tweet below:
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