has just got a new storyline courtesy of one of the game's original quest designers. While it has been over 20 years since was released on PC and Xbox, the title is still praised for its open-ended, varied storytelling, and is still easily playable due to subsequent digital releases on PC launchers such as Steam, and Xbox's backwards-compatibility scheme.
Douglas Goodall, who goes by AFFA on Nexus Mods, has teamed up with fellow modders Greatness7 and Melchior Dahrk to create , a mod that explores a new angle to Ashlander lore and sees players facing wild beasts and Daedric interlopers on a new journey. Goodall was one ofquest designers, having created quests for most of the game's main factions based on outlines by Lead Designer Ken Rolston, and pitched an idea for the expansion — albeit one that was reportedly different from the final product.
To celebrate the 22nd Anniversary of Morrowind, the creators of the ambitious Skyrim mod Skywind share an in-depth look at the project's development.
Due to Goodall's role in designing quests for the original game, the mod is probably the closest will get to major story content in over two decades. Goodall left Bethesda Softworks in June 2002, citing creative disagreements during the development of the expansion. Bethesda released a further expansion, a year later in 2003, meaning it has been 21 years since the last official story content was released, but Goodall has since posted several lore texts on the forums and released the "" and AFFresh mods with several smaller quests since.
sees players unraveling an ancient prophecy and solving "". To do this, they must join forces with Nirani to visit the sacred burial sites of the Ahemmusa, Erabenimsun, and Zainab tribes, with the former having a brand-new grotto to explore. Players can also collect four elemental-themed Ashlander trinkets, each with custom art, and can unlock new achievements when combined with the Script Extender (MWSE).
Between Goodall's previous work
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