A couple of years ago, French developer Spiders announced GreedFall 2: The Dying World, the sequel to its solid 2019 roleplaying game. Back then, the studio was aiming for a 2024 launch window. Following a recent media presentation, we learned that the game will indeed debut this Summer, but only in early access. The full version will launch at some point in 205.
Contrary to that announcement, the studio has dropped the idea of making it a prequel. The game's events will instead run in parallel with the plot of the first title. What has not changed is that GreedFall 2: The Dying World will essentially keep the premise of the original by flipping the viewpoint: instead of journeying from Gacane to the island of Teer Fradee, you'll be doing the exact opposite (albeit not of your own volition) to explore the old continent. This still allows the studio to maintain the perspective of an outsider venturing into an unknown land.
The main character is a so-called Doneigad, a Sage, albeit a newly appointed one. While the build I've played did not allow for character customization, it will eventually be available later during the early access. The Doneigad's ultimate personal goal is, of course, to regain freedom, but a larger objective for the full game was teased by Spiders: stopping one man's crazed mission to bring destruction to the whole continent of Gacane.
In GreedFall 2: The Dying World, the protagonist will explore a variety of regions from Gacane, which is inspired by the European Baroque era. Players will encounter some of the factions from the first game, as well as a few new ones that weren't part of the Bridge Alliance expedition to Teer Fradee.
This is the first Spiders game to launch in early access. The studio provided several reasons for this choice, starting with the need to gather feedback from its fairly large community (the first game sold over
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