Despite it being out for a few weeks now, many players have yet to beat Elden Ring. Though the main quest of Elden Ring can technically be finished in just 30 hours, or dramatically less when using speedrunning strategies, to reach 100% completion, most players are having to put in well over the 100-hour mark. With the incredible scale of the game, it's no wonder that FromSoftware had to reuse some assets.
As players begin to explore Elden Ring's massive open-world, they'll start to come across a number of underground dungeons and mines. After a good amount of time with the game, players may start to see the same textures being used for these areas, and they might start to see the same bosses crop up every now and then, but FromSoftware has gone out of their way to ensure that every experience feels unique and distinct regardless of the environment or bosses' appearance.
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Though the same general room structure is present in most underground dungeons, the layout is always kept unique, so while a player may recognize their surroundings, they won't know what's around each corner. This can often lull some players into a false sense of security, tricking them into thinking they've got a leg-up on the game only to have the rug pulled out from underneath them as an unexpected enemy barrels around the corner.
Every dungeon offers a distinct challenge, even despite its reused assets. A great example of this is the Leyndell Catacombs dungeon. This dungeon appears like most others in the game, with the same light gray stone walls encouraging the player down a linear path, but this dungeon poses a unique challenge: it loops. Players will need to work out how to break the
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