Genshin Impact is a gacha game, so powerful characters and weapons locked behind RNG make perfect sense. The Wish system even utilizes a pity mechanic that guarantees at least one 5-star item or character after a certain amount of pulls. However, a gacha game does not excuse everything else from being based on RNG. Artifact grinding, Artifact rolling, and Ascension materials should not be luck-based. Instead, they should all be based on completion. Hard work and determination should pay off. Daily Commissions in Genshin Impact is the prime example of something being based on RNG that doesn't really make sense.
Genshin Impact's endgame problem is the lack of content. An active player base depends on new things to do. Completing commissions offers great rewards with minimal effort. Some of the simplest straightforward Daily Commissions can offer the same amount of rewards as the more complex ones. It's one of the best ways to raise Adventure Rank and also one of the best ways to increase Friendship Level. A guaranteed 60 Primogems is awarded after completing all 4 commissions and turning them in to Katheryne at the Adventurers' Guild.
Related: Genshin Impact Max AR 60 Rewards Are Abysmal
Daily Commissions in Genshin Impact is a great feature, but if someone plays every day, they get repetitive and boring. Long lines of dialogue become skippable and even the easiest Genshin Impact Daily Commissions can feel like a chore to get through. If the current party does not have the required element, then someone has to change the party lineup, which is especially annoying with monsters targeting them. Even worse is when some of the lines do not coincide with the current state of where the player is in the game.
A lot of in-game
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