Fall damage is a core mechanic in Elden Ring, and the way that it is implemented can seem a bit inconsistent during gameplay. Indeed, players may occasionally feel as though the distance between taking no damage from a fall and dying is miniscule, and this phenomenon can prove to be quite frustrating. This guide is here to shine some light on this experience and offer a general overview of how fall damage works in Elden Ring.
Fall damage in Elden Ring is assigned based on the distance of a fall, and there are two specific distances to be aware of. The first one is 16 meters, and it is the height at which fall damage starts to be applied. The second one is 20 meters, and any fall that is from that height or beyond it will be fatal. This means that the window for taking damage from a fall but not dying to it is very small, at just a hair less than 4 meters, which can lead to the mechanic feeling inconsistent.
Elden Ring: Song of Lament Translation (Bat Lady Song)
This feeling is exacerbated by the specific amounts of fall damage that are applied within that window. At 16 meters, when the mechanic kicks in, fall damage is 30% of a player's max health by default. At just a centimeter less than 20 meters, the point at which a fall is lethal, that damage reaches 50% of an Elden Ring player's max health by default. As such, the difference between losing only half health and dying from a fall is a nearly-imperceptible distance.
The phrase «by default» is used above because there are a few things that can modify the amount of fall damage that is applied. An Elden Ring character's Dexterity is one of those things, and fall damage is decreased when that stat is 21 or higher. However, this modification is extremely minimal, with
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