I think my first real moment where I stopped having fun in Dual Universe was after I wrote my review-in-progress and decided to jump into space to head off of Haven to Alioth, a nearby planet. After fighting gravity to successfully launch my ship laden with the goods I would need to establish another colony on Alioth, I spent the next twenty or so minutes soaring through space between the two planets.
However, upon approaching Alioth, I started to speed up, its gravity pulling me in too fast. I tried slowing down, but it was way too late, as my cargo vessel and all the supplies I had spent days accumulating burned up in the atmosphere. The most frustrating part wasn’t losing my items, though that did hurt. Instead, it was the fact that Dual Universe didn’t really teach me where I went wrong, it never fully explained the complexities of spaceflight in its barebones tutorials, instead leading to a frustrating experience of trial and error at the cost of the real hours I had spent in-game.
Dual Universe is a series of interconnected systems that all aim to influence each other, whether it be basic resource harvesting, building using the incredibly versatile voxel building system, or even just taking your goods to market. It’s a fully player-driven economy, with no NPCs to buy or trade with, the exception being the ship depots at some of the points of interest on each planet, meaning that supply and demand are determined by the players themselves and not some arbitrary system.
Underpinning everything is the incredibly complex and obtuse crafting system, where you’ll build the literal building blocks of everything you need in Dual Universe : from turning raw ore into refined ingots that will go into everything from
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