The excitement around has run into some huge roadblocks thanks to performance issues and more, but the community has concocted one memorable solution to uncomfortably low framerates. Following up on the cult status of the original game, caters to a core audience with dynamic combat possibilities and a focus on avoiding common frustrations with the design of modern RPGs. Although it's easy to appreciate all of this in terms of game design, the release simply hasn't made the process of ignoring the problems particularly easy.
's performance isn't without its problems on consoles, but it's at its worst on PC, where even capable rigs can struggle severely in certain environments. In the absence of a proper solution, the community has taken it upon itself to go about things in a more mercenary manner. One Reddit user proposed the practice of killing off NPCs based on their utility, with anyone who didn't contribute enough to the game for their CPU load to be worth it getting the axe.
It's not a particularly ethical approach, but it's a potentially efficient one, and it's easy to let video game morals fall by the wayside when the game itself is accidentally encouraging it. It quickly became obvious that a major culprit lies in the heavy load that NPCs put on the CPU, which can tank the framerate when there are too many around. Capcom confirmed and acknowledged this issue in a Steam message to players on March 22, but no patch has yet been deployed to address it directly.
Other players are all too willing to embrace the theory, making proposals for which NPCs might be reasonable fits and making comparisons with a generally tongue-in-cheek attitude. Reddit user longbrodmann also drew a comparison to similar conversations had around Act 3 of , which has also experienced its fair share of NPC-influenced performance struggles. A variety of improvements (some setbacks notwithstanding) have made Act 3 much more widely playable now, so it would be nice if continued to mimic this
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