BioWare haw shed some light on some of the gameplay features coming to Dragon Age: Dreadwolf in a new blog post, mostly focusing on new RPG systems and character building. Sadly, the team is still not ready to show any gameplay footage, so we'll need to wait until the proper reveal.
In an official blog post, system designer Luke Barrett revealed that Dreadwolf continues the studio's efforts to make each instalment feel and play unlike the previous one. That's why the fourth entry will allow players to aim for their "player fantasy" and make a plan for the perfect build early on. Features like a detailed stats page will also come in handy for RPG enthusiasts, quickly summing up all your current bonuses from character progression and items.
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Character progression in Dreadwolf should be as impactful as possible, offering a new skill tree that grants tangible effects on gameplay with each skill point you gain. When progressing, you'll spend your skill points on new perks and abilities, and each purchase should feel meaningful so that nothing feels like a useless upgrade needed just to reach "real" game changers. In addition, this system will allow your character to grow in multiple ways and not just in terms of stats, but the devs didn't share any details for now.
The design team also pursued the idea of a skill tree's flexibility, allowing the players to fully navigate it regardless of their investments and get a clear understanding of what each skill grants. As a result, you should always know how many levels you need until you get what you want. Players will be able to create a variety of viable builds in conjunction with loot bonuses and establish their own desired
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