As part of their regular updates on Deep Learning Super Sampling adoption, NVIDIA announced that DLSS 3 (Frame Generation) will be available in two games due to launch this month.
The first to be released is SYNCED, the cooperative free-to-play third-person looter shooter game made by Tencent's NExT Studios and published by the Level Infinite label. I had the chance to play SYNCED around eight months ago and was largely unimpressed with that preview build.
SYNCED largely failed to impress. The maps seem to be pretty small by today's standards; the objectives also inevitably came down to finding Surge Formations and clearing Surge Storms, which is where there is the highest concentration of Nanos. Even discussing with our colleagues who were playing in the same team, we couldn't but feel the inherent repetitiveness of the gameplay loop even just after an hour or so of playing it.
It didn't help that the shooting part was only adequate or that there didn't seem to be much of a tactic needed to succeed other than targeting the obvious weak spots. That's not to say we didn't have a modicum of fun; rather, the game didn't manage to stand out in the myriad of looter shooters currently on the market.
The second game getting official DLSS 3 support is Witchfire, the long-awaited dark fantasy roguelite first-person shooter by indie team The Astronauts (The Vanishing of Ethan Carter, in addition to Painkiller and Bulletstorm while they were still at People Can Fly). Founder and Creative Director Adrian Chmielarz already said about DLSS Frame Generation:
DLSS 3 allows the seemingly impossible, high framerate without compromising the visuals. A no-brainer for a game like Witchfire, which is both action and beauty.
Witchfire will
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