Over the past half week or so, I’ve been taking a deep dive into Disney Speedstorm, the soon-to-be free-to-play Disney kart racing game from Gameloft. Right now, as an early access title, the only way to get into the experience is to purchase one of the three founders bundles. Gameloft hooked me up with a copy of the game last week, and after almost a dozen hours across 7 tracks, I think it’s fair to say we might have a new racing kart king on Nintendo Switch.
While it does use the Disney licensing (including characters, music, and assets), the one way that Disney won’t overtake Mario Kart is just in charm. This is a great game, but still doesn’t have that fun, cute Mario charm. And it likely never will. But where it counts – in the racing, track design, and more – I think that Disney Speedstorm actually outpaces Mario Kart in so many ways, despite only having 7 tracks (although each has 4 variations you can race in).
One thing that will need to be said is the frame rate issues on Nintendo Switch are pretty bad. While I assume the game probably runs fine on PlayStation, Xbox, and PC, the Switch version is definitely going to take a hit in both the graphical department and the performance department. Still, as I’ve said many times before, having this kind of game on Nintendo Switch is much more valuable as it allows me to grind races and earn rewards, even when all the TVs in my house are in use.
If you’ve played Disney Dreamlight Valley, and wonder what the grind comparison is, I can let you know that they are on opposite ends of the spectrum. I never feel rushed to complete the various events and tasks that are tied to Star Paths in Disney Dreamlight Valley, but I’m thinking I may struggle to unlock everything available
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