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Kinetix, the AI startup bringing emotes to video games and virtual worlds, has announced Text2Emotes, a generative AI technology that heralds a new era of user-generated gaming content (UGC).
The Paris-based company enables anyone to create 3D animations and emotes for games – from nothing more than a simple text prompt.
“We’ve been focusing the past three years to help everyone to express themselves in virtual worlds with the emotes and animation. And we believe that the easiest way for people to express themselves today is through text,” said Yassine Tahi, CEO of Kinetix, in an interview with GamesBeat. “If we can bring a few lines of text and that can generate an expression of individuals directly in game, we think it can be the next big thing in terms of expression in games.”
Text2Emotes offers one of the first-ever examples of AI which can create high-quality, playable 3D animations and emotes — animations which express emotion – from a basic text input. For example, users could enter a well-known dance such as “griddy” or a literal prompt such as ‘I’m angry’, and see their avatars come to life through AI-generated emotes, said Tahi.
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The AI has been trained on the large proprietary dataset collated by Kinetix over the last three years with the consent of its user base. With hundreds of thousands of 3D animations, it produces a far more advanced approach than typical models, which leverage limited academic datasets, Tahi said.
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