Trinity Trigger, an action RPG from FuRyu and Three Rings that pays tribute to classics such as the Mana series, launched for PlayStation 5, PlayStation 4, and Switch in North America today, as well as PC via Steam worldwide. To celebrate its western launch, Gematsu sat down for a chat with director Takumi Isobe, scenario writer Yura Kubota, and composer Hiroki Kikuta.
Get the full interview below.
■ Takumi Isobe, Director
How did you go about creating the world of Trinity Trigger?
Isobe: “I first figured out the basics during the proposal process. I thought about what kinds of characters I wanted, what weapons they would use, what gameplay systems to implement, and what sort of world to set the adventure in. After that, I worked closely with Yura Kubota, the scenario writer, to solidify both the worldbuilding and the main story. We crafted the visual and musical aspects of the project in tandem, gradually building up the world of Trinitia as we went.”
A demo was released ahead of the game’s initial launch in Japan. Did the game incorporate player feedback based on that?
Isobe: “The primary purpose of the demo was to collect feedback from our players. We received hundreds of suggestions and read through each and every one, utilizing them to improve the game as much as possible. Our limited schedule presented many insurmountable challenges, but the development team pulled through against all odds.”
How did you balance the game’s difficulty?
Isobe: “Our goal was to create a game enjoyable for everyone while still offering a bit of a challenge. We also included strong enemies in each area and a few hidden bosses after completing the main story to provide end-game content for seasoned gamers seeking a more difficult
Read more on gematsu.com