LeystTV interviewed Cinematic Narrative Director Terran Gregory on Youtube, discussing the amazing cinematics and storytelling in Dragonflight!
Machinima to Cinematics As Cinematic Narrative Director, Gregory has worked on the cinematics, stories, trailers for almost 17 years. He started as a video editor, after impressing developers with his work on the machinima Return. Machinima today is wildly different in terms of software and readily accessible 3D tools.It's very empowering for new people wanting to get in, and there are thousands of hours of video tutorials on Youtube. The Wrathgate was a defining moment in which the team realized that in-game cinematics were going to be a thing going forward. Personal favorites include Taran Zhu facing Garrosh in the Siege of Orgrimmar trailer, which really pushed what they were able to do with animation.
The Battle for Shattrath in Warlords of Draenor was structurally interesting due to repeatedly cycling between three different viewpoints. Ysera's passing in the Val'sharah Epilogue was so visually powerful that it was done entirely without any dialogue. Jaina in the Realm of Torment revisiting several moments from Warcraft III was also a very personal one in which Gregory had the opportunity to write the screenplay.
Types of Cinematics Sometimes 3D assets aren't ready while working on cinematics, leading to the use of older assets as stand-in placeholders. While working on Opening the Way, there was a cut where the Centaur guard was replaced with Lord Herne, leader of the Wild Hunt in Ardenweald, which really impressed and confused some early viewers despite not being the intended final model. It's exciting to have several different types of cinematic tools to tell the.
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