Now that the official comprehensive rules for competitive play have been released, Screen Rant had a chance to ask the team at Ravensburger a couple of questions. The card game, featuring unique «glimmers» of familiar characters from across the universe of properties, may still be in its infancy, but a large player base has been already forming. first started releasing cards for play in the summer of 2023, and is just beginning its competitive circuit, dubbed the.
With the game expanding into official competitive circuit and tournament play, is expected to deal with the same kind of unavoidable problems that other trading card games have, chiefly the need to ban cards from competitive play in the interest of fairness or balance. co-designer, Steve Warner, responded to 's query regarding how much they expect card banning to become part of the game's philosophy and how they will approach these decisions:
At the moment there are no banned cards, but if we do choose to ban a card in the future, the most important factor will be whether or not the game is fun with a particular card or condition. That tends to happen with cards that players have no recourse to play against or around; we're always looking for those sorts of things. — Steve Warner, Co-Designer
Currently, there are only three sets available for, and with that few cards to choose from, there are not many cards that have a case for being labeled as truly game-breaking. While players have certainly found ways to make powerful decks — with some popular meta decks becoming mainstays in tournaments — the community generally finds ways to combat these and develop counter-strategies, without the need for any cards to be banned from play yet.
The future of and its competitive events is still evolving, as new cards are being added and the entire community continues to learn the game. Based on Warner's response, 's team will be keeping a close eye on card power and ubiquity in these events and can make adjustments
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