Happy Friday everyone!
Overwatch 2 was released nearly 6 months ago. It's hard to believe that we're wrapping up Season 3, and about to jump into Season 4, and still have a lot of exciting moments ahead. Rather than talk about a specific topic this week, like matchmaking, I thought that we could look back over the past 6 months and talk about how we feel the game is doing and what we've learned over that time. For those that have been with us since day one, this may feel like it’s covering familiar territory. I appreciate you sticking with me while we recap the last 6 months.
Speaking of talking… one of the biggest complaints we heard from players was that we were not doing a good job communicating about the game. We've been focused on turning this around and have put a lot of energy into giving players information about the game, both in terms of what's coming and what we're thinking. We plan to continue this for the foreseeable future, and we're talking about ways to further improve our communication with you. For instance, we'd like to publish roadmaps that extend beyond the next season to give you an idea of what to expect from the game in a longer timeframe. We hope to talk more about this and our plans for other future releases in April.
Another common topic has been the state of Support Heroes. A common (and accurate) complaint was Support Heroes felt constantly picked on. This feedback is something the team has been working on addressing since before launch. To do so, we tackled the problem from a few different angles:
To start, DPS Heroes lost their speed passive, and a number of flanking Heroes got nerfed. We also added survivability to Support Heroes, buffing their Role Passive as well as making changes to
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