"But what if there were dinosaurs???" is a setup that goes a long way with me, as a Jurassic World Evolution player and defiant fan of Capcom's Exoprimal, and in this case, that setup rests atop a tasty-looking fruitcake of references to Warcraft and Stronghold.
Woah there, Dr Grant - what the hell are you talking about? Why the just-announced Dinolords, of course, a blend of strategy and action-RPG from Northplay and Ghost Ship Publishing, in which you raise troops and build castles to fend off armies of T-Rex-riding Danes. Here's a trailer.
Why are this game's Vikings equipped with the full firepower of the late Cretaceous period? The answer isn't that the Northmen have invented DNA-cloning technology a thousand years early. No, it's all thanks to real-life pioneer Eric the Red, who in this retelling, stumbled on some ancient eggs encased in the Sermitsiaq Glacier during his famous voyage to Greenland. Eric hatched the eggs and domesticated their occupants, turning Greenland into a formidable economic power. Now, the king of the Danes, Sweyn Forkbeard, is using the Danish dinosaur (Danisaur?) army to mount a bloody invasion of England.
You play Edmund Ironside, son of the English King Æthelred the Unready (who I feel deserves a kinder epithet in this, B-movie alternate history - I'm not sure it's possible to be "ready" for a dinosaur invasion, even when you know what a dinosaur is). The RTS side of the game sees you gathering and producing stuff, constructing modular fortifications, safeguarding your villagers and workers, and ordering your troops around. The action-RPG side of it mixes sword and bow combat, to begin with. From the looks of things, you'll eventually be able to tame and mount terrible lizards of
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