We sat down with Kripparrian, World First Hardcore Inferno Diablo slayer and ARPG veteran, to talk about the Diablo IV Open Beta and the potential future of the game! Kripp Talks — How Good is Diablo IV? Kripparrian's YouTube ChannelKripparrian's Twitch ChannelDisclaimer: This one-on-one spoken interview was lightly edited and condensed for the purpose of clarity.Wowhead: You've had a long history with the Diablo franchise, starting back in the original Diablo with that unfortunately ill-fated character that was hacked just before level 50 all the way to your incredible Diablo III world-first hardcore Inferno Diablo kill. You've been immersed in the franchises’ lore and gameplay for so long and have experienced so many different iterations of ARPG designs — in the current era of ARPG difficulty and complexity, do you believe Diablo IV is striking the correct balance between catering to casual and hardcore players?
Kripparrian: It’s pretty difficult to say what the casual ARPG experience is supposed to be like.I’m actually not sure if any game has really defined it. I think from a Hardcore perspective, the build depth potential is definitely there — though it definitely needs finer balancing for playstyle-oriented decisions to be made.
The screws aren’t quite tightened on balancing, skills being equal in power and in terms of clear speed. There will definitely be a build that vastly outperforms every class, and it really requires quite a lot of balance for there even to be multiple options.
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