Diablo 4 is finally upon us and with it comes some NVIDIA features that help make the game run better. While the ray tracing features aren’t in the launch version, there is DLSS 3 with Frame Generation in place. Ray tracing will be coming in a later patch.
The game is incredibly fun and I’ve had a great time tracking down Lilith throughout Sanctuary while partaking in a ton of side quests that the game provides. The artists at Blizzard have done a hell of a job creating an incredible atmosphere that really shines even though it’s a dark and depressing time with a daughter of a Prime Evil looking to unleash Hell.
NVIDIA was kind enough to send along a copy of Diablo 4 and I decided to run it through an RTX 4090 at 4K and an RTX 4070 at both 4K and at 1440P. DLSS 3 was marketed as one of the nice features on the PC version so let’s see how well it works. My benchmarking system consisted of:
For all the tests, I ran through Kyovashad a few laps as that was one of the few ways to get as consistent of a run as possible. Since there’s no in-game benchmark and there’s always some variable that appears when running (like a random player coming into view), I decided this was the best course of action for getting a benchmark. Now, the game does run better in town without all the effects of combat that you see when facing enemies with a few extra powers, but again, there’s no way to really do a consistent run because of the randomness of combat.
I made sure that I was in Ultra preset for all my tests as well so the only changes will be the DLSS settings along with the 1440P resolution on the RTX 4070.
First up, let's try the GeForce RTX 4090 running at 4K.
The game runs extremely well at 4K with the GeForce RTX 4090 and really, you don’t need to run DLSS in any capacity as the game doesn’t dip into any unacceptable ranges. Even in combat where I kept my eye on my FPS meter, I didn’t notice any slow downs or lag other than those introduced by the network glitches I’d encounter
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