saw the original game in the series return to modern platforms 18 years after its initial release, and eight years after its previous HD remaster. Upon its original release back in 2006, Capcom's title was used to showcase the rendering power of the Xbox 360 with hundreds of zombies appearing on-screen at once. This was achieved by using the -esque premise of survivors trapped in a shopping mall to ensure it was always a busy environment, as players were given the freedom to use a variety of items from different stores to defeat these hordes of the undead, from sporting goods to electric guitars and children's toys, alongside more traditional weapons.
This year, the 2006 classic has been remastered and reanimated from the ground up using the latest RE Engine that powered and, the remakes of,, and ,, and more to make for a far more visually impressive title with smoother gameplay enhancements. To celebrate director Ryosuke Murai andproducer Kei Morimotoanswered some of 's questions regarding the franchise's return, character changes, and where the series could go next.
Screen Rant: soon became a classic upon its launch on the Xbox 360 in 2006. Since then, it received a re-release to be playable on other modern platforms in 2016. With already being widely accessible, what was the key reason behind making a new version with ?
Kei Morimoto: The original is an 18-year-old game with certain “usability” challenges by today’s gaming standards. There are certain elements that aren’t the most user-friendly for an action game either. 2016’s offered gameplay in full HD (1080p). For, we were able to achieve 4K resolution, meaning players can enjoy the game with even more impressive graphics and greater detail than the HD Remaster.
In hopes of expanding the player base, we thought it was necessary to make changes that would be obvious even at a quick glance, so we opted for significant graphical improvements. By renewing and modernizing graphics for character models and
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