The impending release of the 2024 could provide a powerful new tool for DMs, but it's not the only interesting product on the horizon. 2024 has been a busy year for so far, with new core rulebooks rolling out amid a flurry of celebrations for the 50th anniversary of the game. In addition to the onslaught of official releases from publisher Wizards of the Coast, every year also brings its fair share of third-party products, which can sometimes be even more exciting.
Even in a sea of new resources, it's not always easy to find material that can slot nicely into ongoing adventures. DMs used to running campaigns with homebrew elements are typically also used to pillaging from published materials, but it feels like a waste to collect books with the intention of using only a small percentage of what's inside, with the rest often being too specific to easily rework and implement. The quarterly periodical from AAW Games aims to address that issue, and if it fulfills its potential, it could be the perfect solution.
As described on the AAW Games website and the BackerKit page, the concept of is simple. Each 88-page magazine breaks down the components of adventures into eight color-coded building blocks like Factions, Wilderness, and Mini-Dungeons, which all work together as a whole but can be easily mined as distinct pieces. Like the 2024, places an emphasis on flexibility, but it serves double duty as something that should still be possible to throw down on a table as a complete resource.
The format of is also a bit special, at least in the modern era. While magazines like used to be commonplace, the bulk of the tabletop RPG publishing industry is currently focused on books and digital releases, with physical periodicals being much harder to find. isn't the only project to take a periodical approach, but its promise of worldwide shipping that's "" in multiple major markets stands out. There's a certain excitement to having a magazine land on the doorstep, and the quarterly
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