The latest monthly newsletter from City State Entertainment, the developers behind the long awaited MMO, Camelot Unchained, has just been released. It provides intriguing insights into some major updates and improvements in the game's movement and encumbrance systems, the development of its AI, as well as the introduction of CU’s crafting mechanics, which have now rolled out and started receiving feedback.
First and foremost, this month's newsletter was missing something we've become accustomed to. Concept Art!.. Instead, the team outlined some changes the movement and encumbrance systems have seen by detailing a significant overhaul encumbrance has gone through in the past month. The developers have been experimenting with various ideas over the past year, including altering the base movement speed and removing the Armor Encumbrance stats. The current update, according to CSE, combines the best elements of the old and new systems, promising a smoother and more enjoyable gaming experience for testers. Some of the changes include increasing the base movement speed, the maximum movement speed, and a recalculation of how encumbrance slows characters down.
One of the most fascinating aspects of the newsletter is the progress made in the development of the game's AI system. CSE states that they have been quietly working on building one of the most powerful AI engines in the MMO genre, which is clearly a hefty boast. What followed in the newsletter is a rather complex explanation, denoting the challenges of the destructible world of Camelot Unchained, along with the multitude of character types, abilities, and characteristics, which all are factors that the team had to consider when fleshing out the system. According to CSE,
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