Star Wars: The Old Republic is in a strange—but not terrible—state. After its ambitious, fully-voiced, eight-storyline release back in 2011, SWTOR has endured a bumpy ride. Its updates have been glacially slow, and 2022's expansion Legacy of the Sith(opens in new tab) suffered from a star-destroyer sized slew of bugs. Despite these flaws, I've still been having a great time on my return to a galaxy far, far away.
That's thanks to the game's focus on evergreen quest lines and quality of life updates. Of course, once you're done with everything you'll be stuck waiting for patches, with dry spells that make the patch droughts of other MMORPGs seem tiny by comparison.
I don't think this is necessarily the developers' fault, for the record—MMOs just aren't supported the same way they used to be, and the skeleton crew manning the ship seems determined to do its best with what it's got, even if it comes short with bugs that can take months to fix. Still, a spectre looms over the game like a Force Ghost: the Galactic Trade Network—the game's equivalent to an auction house or market board—is completely busted.
There's the usual suspects, such as paid cosmetics going up for a small mortgage's worth of intergalactic currency, which is understandable. However, one hilarious example(opens in new tab) from u/gua543 on the game's subreddit shows level 24 accessory items going for a whopping 49 million credits.
Granted, this could just be a convenience fee for the rare low-level PVP enthusiasts with money to spare, as powerful items like this are the only way to get a leg-up. But as u/gua543 notes the crafting materials for the items themselves can't be worth more than 50,000 credits a pop.
In the same thread, u/Ok-Boysenberry2215
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