This winter will see Glen Schofield's The Callisto Protocolgo against a remake of his former studio's creation, Dead Space — and the former's new «gore engine» is helping it establish a more separate identity. As the game's director is marketingThe Callisto Protocol as a spiritual successor to Dead Space, the two space survival/horror/action games will share many things in common. Still, one area the two will diverge is the level of detail in the game's gore and dismemberment. With EA Motive helming the remake of the original, the challenges the studio will have to navigate to capture the original's fear and tension (along with the bloody details that come with them) are numerous — especially when there's only a month between the two games.
The original Dead Space took parts of Resident Evil and films like Alien and married them to create a new horror franchise in the late 2000s. Dead Space'scentral gameplay mechanic focused on the dismemberment of the alien race known as «Necromorphs.» Following the game's tag line "Cut off their limbs," players would utilize the game's physics to break off parts of the Necromorphs to defeat them thoroughly. Players even use their blade-like appendages to attack them via kinesis abilities attained by the game's protagonist, Isaac Clarke. The game didn't utilize traditional guns — instead, it focused on using engineering tools repurposed to dismember Necromorphs and infected humans. For the time, the gore was detailed and certainly practical — even the deaths of Isaac were undoubtedly explicit.
Related: Callisto Protocol Could Do Dead Space Better Than EA
Players who witnessed Isaac Clarke having his head torn from his body in the late 2000s were undoubtedly left more than a little
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