While trailers for The Callisto Protocol have shown off some gunplay that makes it look similar to EA's Dead Space, the combat of Striking Distance's upcoming survival horror game may be different than what players expect. According to a recent interview with the game's design director, The Callisto Protocol's combat will be melee-focused. This is a choice that will help distance The Callisto Protocol from Dead Space, a game that was quite heavily focused on gunplay.
Since its initial reveal in 2020, The Callisto Protocol has been a highly anticipated title for fans of horror games. Made by much of the talent behind the Dead Space games, this new survival horror game has been praised for its excellent atmosphere and world. Many fans are hoping The Callisto Protocol can mark a return to the heights of space horror unseen since EA shut down Visceral Games.
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Overall, The Callisto Protocol seems to be utilizing its melee combat to lean even more into the horror aspects of the game. Other gameplay elements even seem to be designed around melee to make close combat necessary. If it's done right, The Callisto Protocol could be even better than Dead Space's upcoming remake.
One way The Callisto Protocol will encourage players to engage in melee with enemies is with its bullet scarcity. Many early survival horror games emphasized this, which increased the horror aspect as enemies drew closer. As survival horror paradigms like Resident Evil and Dead Space shifted closer to action, though, this scarcity never felt like an issue. The Callisto Protocol seems to be more similar to earlier games in these franchises, emphasizing that bullets need to be used wisely, and players
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