The Callisto Protocol will be a much gorier game than Dead Space thanks to improved enemy dismemberment.
That's according to director and Striking Distance founder Glen Schofield, who previously oversaw the Dead Space series at EA. Speaking with Eurogamer (opens in new tab), Schofield affirmed that the gore system in The Callisto Protocol is "so advanced compared to Dead Space" and allows for "some pretty horrific moments."
"It's a lot of rendering, and you break up the characters into jumps, cut them up with bones sticking out and all that," he said. "Then the rendering guys, they do their special thing to it which is make everything look wet. And so every character had to be done that way - and however you go at it, chunks break off, or parts of the face, parts of the head."
We also discussed the game's gore system with Schofield back at Summer Game Fest's Play Days event. He noted that dismemberment has become much more common in action games since Dead Space was released, so the team made a point to improve on it with a more reactive gore system.
"It's got variety, you can cut off the head, take off the legs," Schofield told GamesRadar (as part of a longer The Callisto Protocol interview). "We've got a gore system, and it's just chunks. You can take pieces off the character all over."
The uncensored debut trailer for The Callisto Protocol shows an inmate melt from the inside out after a revolting tentacle monster half-devours him, so there was never any doubt that it wasn't pulling punches on the gore factor. After Schofield's comments, we're even more eager to see how The Callisto Protocol outdoes the infamous needle death scene in Dead Space 2.
We also spoke to Schofield about why The Callisto Protocol is no
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