An interview with The Callisto Protocol's design director has revealed new information about the upcoming sci-fi survival horror title's combat. The Callisto Protocol's brutal gameplay had been shown in a trailer during PlayStation's State of Play, with an extended, more violent look during the Summer Game Fest showcase shortly after.
Striking Distance's The Callisto Protocol is a highly anticipated title in part due to it being developed by a studio that was founded by former Dead Space creator and executive producer Glen Schofield, and the tone of the game is one that invokes the same atmosphere as that 2008 horror classic. The title takes place in the distant future of 2320 and follows Jacob Lee, a Black Iron Prison inmate trying to survive on Jupiter’s "dead moon" Callisto, which has become overrun by a variety of mutated creatures. When The Callisto Protocol's first trailer was revealed, it was due to be a story-driven, single-player survival game set in the PUBG universe. However, this has since changed as the project grew into its own separate world that Schofield claims will be more open and replayable than the more linear Dead Space.
Related: Callisto Protocol Won't Skip Last-Gen, PS4 & Xbox One Release Confirmed
In an interview with Game Informer (via IGN), The Callisto Protocol's design director, Ben Walker, revealed that almost half of the game's combat will be melee-focused. This was hinted at in the trailers with moments that saw Lee striking his foes with melee weapons and using environmental combat to pummel an enemy into the floor at one point. According to Walker, the developers are leaning more into "the survival side of things" with this approach to combat, as they want players to feel like there's
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