The next big horror game from the creators of Dead Space arrives in December, and developer Striking Distance Studios hopes that The Callisto Protocol will become “the start of a franchise.” Nevertheless, there are still plenty of questions left about the former PUBG spin-off, so PCGamesN spoke to Striking Distance to get some answers.
After impressive gameplay showings at PlayStation State of Play and Summer Game Fest, including the reveal of the awesome gravity gun weapon, anyone looking forward to The Callisto Protocol will undoubtedly want to know more about the scary space game. PCGamesN spoke with Striking Distance chief creative officer Chris Stone – who was the animation director on Dead Space – about the team’s inspirations, why they ditched the PUBG connection, and how The Callisto Protocol improves on Dead Space.
PCGamesN: Are the developers worried about too much of a crossover with the upcoming Dead Space remake?
Chris Stone: I’ve shipped nearly 30 titles in my career, and we’ve always had competition. You can’t worry about it. We just put ourselves in the shoes of the gamer and make the best game we can.
Many of us worked on Dead Space – the game’s creator Glen Schofield, our chief development officer, Steve Papoutsis, and myself. Our art director, lighting director, audio director, and design director all additionally worked on Dead Space. So naturally, our creative fingerprints are all over The Callisto Protocol, and here’s some great news – all those ideas we had years ago on Dead Space that we couldn’t do because the hardware couldn’t keep up? Now we can do them, and it’s amazing!
PCGamesN: Comparisons between the two are understandably easy to make – how does the game push the genre forward and
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