Perhaps this will shock you, but to my eyes The Callisto Protocol(opens in new tab) looks quite a lot like Dead Space. That's no doubt due to the fact developer Striking Distance Studios is headed up by former Visceral Games general manager Glen Schofield—Visceral being the developer of Dead Space. However, one area where it may differentiate itself noticeably is combat: In a new video released today by Game Informer(opens in new tab), Callisto Protocol design director Ben Walker provided a closer look at how players will deal with the game's creepy, squishy enemies.
Players will engage in both melee and ranged combat in The Callisto Protocol, using a variety of different weapons. Unlike Dead Space, which provided what were nominally repurposed engineering tools to slice-and-dice the bad guys, The Callisto Protocol will offer more conventional weapons, all of them upgradeable through tech trees. But while proper guns might be readily available, ammunition is not, so blasting your way through to the end won't be an option. Instead, there will be an emphasis on melee combat in the game, which will include a combo system that will enable a more tactical approach to throwing hands.
«We're definitely leaning into the survival side of things,» Walker said. «Our overall tone of our combat is kind of a struggle, right? You're doing whatever you can do to kind of get by and get through. And since we do have, almost half of our combat is melee, [it] means you have to be smart about how you use your bullets. So to that end, we've added our melee combos, when they finish they kind of push the enemy away. So that gives you a chance then to lock on really quick and get a nice clean shot on an enemy.»
Bolstering the fisticuffs will be
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