Call of Duty: Black Ops 6 features a broken implementation of all three major upscalers, resulting in minimal performance improvements despite rendering at lower resolutions.
As reported on the game's subreddit by Important_Shake_1491, every upscaler apparently has a performance overhead of around 40% when enabled, meaning that whenever NVIDIA DLSS, AMD FSR, or Intel XeSS are enabled, the base framerate drops around 40% before getting increased by upscaling. This issue, according to the user, was also present in later seasons of Modern Warfare III and hasn't been fixed. The user also provided some benchmark results from tests conducted on two different system configurations (12900h + 3070ti mobile, 9900k + 3080 desktop) to offer proof, showing a way too big performance drop with DLAA and FSR 3 Native enabled. Other users are reporting similar performance issues, so it definitely seems like there's something wrong that needs to be patched.
Being a competitive-focused game, Call of Duty: Black Ops 6 isn't particularly demanding in terms of system requirements compared to other games released this year. However, achieving the best possible performance is extremely important, so hopefully, the developers will fix this issue as quickly as possible to allow PC users to boost performance properly with upscalers without being forced to use frame generation.
Call of Duty: Black Ops 6 is now available on PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S and Xbox One.
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