From Ratchet & Clank: Rift Apart through the original Prey to the obvious touchpoint Portal, gaming hath no greater love than that for an unassuming door which stitches together two places that are notionally far apart.
This rampant enthusiasm for teledoors might seem strange, given that video games are make-believe worlds held together by arbitrary squiggles of magic language and as such, that there is fundamentally no reason any given video game door should obey the customary laws of spacetime. But don’t let that stop you watching the announcement trailer for Motion Blur’s Black State, a third-person stealth shooter which is heavily redolent of Metal Gear Solid but also, awash with doors that work in mysterious ways.
If you don’t have three minutes to spare, here’s a summary: following some Matrixy preamble, a bro in glistening webbed armour with a backful of sleek, corrugated guns runs down a corridor, opens a door, finds himself in a speeding tube train (“DESTINATION: UNKNOWN”), opens another door, walks into a military base stacked with shipping crates, rouses the fury of sundry gun-toting chaps in rain cloaks, and throws himself into a spot of cover-shooting mixed with close-quarter finishers and drone grenades.
You can see the Metal Gear influence immediately: the protagonist has an agreeably Campbellished radio contact, and the radial awareness icons and last-ditch opportunity to cap alerted guards in slow motion are straight out of The Phantom Pain. The trailer’s snatches of dialogue suggest that it’s going to spend a lot of time belabouring the high-concept mythology of this world. Apparently the brotagonist works for a group called the Architects. There is also a glum lady who seems to live in a reptilarium, and a lairy individual with horns whom, given a sufficient budget, you'd expect to be voiced by Troy Baker.
I admit, I’m writing this up partly because I’d love to know what Metal Gear Solid creator Hideo Kojima might do with the concept of
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