is making changes to the series' standard formula by including Zelda as a playable character for the first time in a main series game. It's since been revealed that she won't be the only playable character, meaning that won't be quite as revolutionary as previously believed, but Zelda being playable at all is a big step toward her getting her own game. In the meantime, has the perfect set-up and characters to bring back a forgotten feature, and revamp it for use in future games.
There are still a few months left before is released, so not too much is known about its story yet. As far as combat and gameplay features go, however, it looks like there will be two styles of combat, with each one tailored to suit the character being played. Link, of course, has the traditional sword and shield to use for fighting enemies. But Zelda usually isn't a melee combatant, and when she needs to fight alongside Link during boss fights, she tends to use either a bow and arrows, or magic, depending on what abilities she has access to in that title.
Magic as a gameplay mechanic has been seen in games previously, with perhaps being the most notable example of magic being used by Link for both combat and solving puzzles. However, recent titles like and instead have limited abilities like magic to the Champion and Sage abilities that Link can access throughout the game once they're unlocked. Once these abilities are unlocked and dungeons are completed, Link is able to use them for combat or exploring. The problem is that there's more potential for magic in, and it's time to revamp the system.
Echoes of Wisdom inherits the Zelda series’ 2D legacy, needing to balance tradition with modern gameplay innovations for what Nintendo hopes is a hit.
Given Zelda's weapon in , it's more likely than not that she'll be relying on magic for her gameplay sections. Since often includes both combat and puzzle elements in games, magic will probably be key to both of those elements when playing as
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