Paladin is the number-one class choice among players of , according to the developer's own data. Which makes sense, because paladins have everything that a player could want in their primary character. They have the ability to use any kind of weapon or armor, focus on charisma so that they can succeed in many dialogue checks, and a core feature that buffs their surrounding companions in a way that feels very much like a leader.
Many features that paladins get are earned through their subclass choice. There are three oaths that paladins can swear in that correspond to the existing subclasses: the Oath of Devotion, Oath of the Ancients, and Oath of Vengeance. Each is themed around different duties that paladins take on, whether to aid the weak, protect the natural world, or destroy the unjust. With so many players choosing paladin, some may wonder which of these options offers the most power. Or could it be that forsaking one's oath is the surest path to strength?
Paladin oaths are not just for show, and choosing options in the game that go against one's core tenants results in the breaking of a paladin's oath and the loss of their abilities. An oathless paladin is pretty weak by comparison, losing some of their spellcasting and all of their Channel Oath features. But a paladin who has broken their oath still has the choice of speaking with the Oathbreaker Knight, who leads a sect of paladins who choose to continue fighting despite their mistakes. Joining this sect makes one an Oathbreaker.
Oathbreaker is a sort of secret subclass option that is only available after starting the game. It is the only subclass that works this way and can only be attained through in-game actions, making it pretty unique. It functions similarly to the other three subclass choices, granting certain spells, Channel Divinity uses, and buffs to a paladin's aura. Paladins can still choose to revert to their original oath after becoming an Oathbreaker, but the question remains: are any of
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