may be a massive game filled with quests to complete but even the most dedicated fan has to admit that running around after NPCs can be a little tedious. When so many missions boil down to collecting an item or killing a specific target before returning to the quest giver, the constant back and forth wears thin quickly. Other role-playing games have solved this problem with some clever solutions, leading to a pitch that could make 's quest design much more efficient and enjoyable.
Posted to Reddit by Tyolag, the player pitched a phone call system similar to the one seen in .
In CD Projekt Red's RPG, players aren't required to travel back to a quest-giver to wrap up a given mission; They simply call them with V's phone and talk with a video chat that allows them to continue with their current adventure without pulling them out of the experience. Given 's sci-fi setting, it stands to reason that some kind of phone system could be implemented, even if it's handled within players' ships rather than through a headset.
Despite launching to mixed reviews, Bethesda has been working to make the RPG fans wanted it to be back when the game was announced in 2018. The implementation of a phone call system sounds reasonable and could go a long way to speeding up the pacing which often lags when players are forced to backtrack to various NPCs. Given some of the major improvements added to the game, including an entire land-based exploration vehicle, implementing a phone seems reasonable.
Whether or not the studio goes this route remains to be seen as gears up for the arrival of its first major expansion . The DLC will add a wealth of new content, including additional enemies, ship parts, and equipment to make the horrors of The Great Serpent all the scarier. In terms of smaller quality-of-life improvements, players will just have to wait until the end of September to see everything on offer.
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