The rogue is a popular class choice for players of , both for its skill expertise and its adaptability. It's thefourth-most popular choice players make for custom characters, and is pretty unique as far as martial options in the game go. Rogues are the only weapon-centered class that don't receive extra attack, instead focusing on insanely high damage from each individual strike using sneak attack and stealthy tactics.
The rogue's subclass options tend to improve upon these tactics, but in drastically different ways. Players have three choices for their subclass when playing as a rogue:thief, assassin, and arcane trickster. These choices come from , but with a few key changes that add and/or take away from their usefulness. Players may wonder which of these subclass options classifies as the strongest, and while that decision is ultimately subjective, there are a few objective metrics to assess how powerful these options are.
The rogue subclasses grant features at third and ninth level, meaning they get one ability rather early on and another pretty late. This makes the third-level subclass features the most important, both because they are available for the majority of the game, and because players that multiclass with rogue likely won't reach ninth level with it. Multiclassing is a popular choice for rogue characters. They benefit greatly from getting extra attacks from other martials, and their intelligence focus makes them a possible match for wizards.
All of this is to say that the subclass with the best third-level features gets a massive advantage. That would bethief,which gets an additional bonus action every turn. This is huge; actions and bonus actions are the most valuable resources characters have in combat, and bonus actions can do a lot in . Thieves can drink an extra potion, take an extra offhand attack, use Cunning Action twice, and the list goes on. This feature is not only the best rogue subclass ability, but also one of the best subclass
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