The Medium class is the most versatile option in . While it isn’t the strongest or fastest choice, you will feel comfortable anywhere on the battlefield. Every team will want at least one Medium, with two or three reserved for unique situations.
The Medium class is the glue that will hold the rest of the team together. You often want to be close to at least one of your allies. If you instead feel like roaming the map solo, a stealthy Light class build would be a better fit.
The Medium class is all about adapting to the enemy and changing tactics. This fundamentally starts with selecting a Specialization, the main ability in. From there, Weapons and Gadgets tend to favor mid-range attacks and/or quickly moving around. Unlike the other two classes, Mediums have access to the best Gadgets in that can easily help the rest of the team or hamper the opponent.
You can also assign a Reserve loadout for both Weapons and Gadgets. This allows you to switch between two guns and six devices. However, this can only be done after being killed and waiting for a respawn.
Ability Name
Ability Type
Function
Healing Beam
Specialization
Heal an ally within a short distance. Recovers 25 damage per second. Great for keeping a Heavy build alive.
Recon Senses
Specialization
Highlights all enemies through walls and other obstacles.
AKM
Weapon
Fast rate of fire assault rifle. Holds 36 rounds per magazine.
R 357
Weapon
Very high damage revolver that packs heavy recoil. Holds 6 rounds per magazine.
Jump Pad
Gadget
Places down a pad that allows allies to soar through the air. Great for reaching roofs or escaping.
Ability Name
Ability Type
Function
APS Turret
Gadget
A small turret that will destroy enemy grenades and rockets but does not target
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