is now available on Early Access, and it's a hit that's taken over the concurrent session charts on Steam. And although it's fairly polished, it's far from being glitch-free. From infinite loading screen bugs to using the guard AI against bosses because they follow a Wanted tamer indefinitely, there's no shortage of ways to make use of the game's issues before they get patched out.
It hasn't taken long for Tamers to find creative ways to take down the bosses featured in. Considering that these bosses can present a tough fight, it's understandable that Tamers want to use any methods available to them to make the process of defeating — or capturing — boss Pals easier. The latest method for defeating bosses involves a Pal Sphere glitch and the power of gravity to turn a dangerous battle into a one-hit kill.
This method seems limited to bosses that have smaller Pals with them and have the ability to leap or jump at the Tamer. The first step is to engage the boss in combat. When the boss is getting ready to leap at the Tamer, position one of the minion Pals between the boss and Tamer, then throw a Pal Sphere at it. The boss needs toleap and land on top of the floating sphere that's trying to capture a Pal. When the Pal Sphere completes its capture, the boss is shot into the air so high that hitting the ground usually results in a one-hit kill.
Additionally, this trick lets the Tamer capture a few new Pals in , assuming the Pal Sphere they use successfully holds the Pal long enough to add them to their collection. Timing is essential to pulling off this method, so the Tamer will want to know the boss' abilities and when it's likely to use a leaping attack.
Fall Damage is a killer force in many titles, and is just another one among them. But depending on the Tamer, the Pal Sphere glitch isn't the only way to use Fall Damage as an advantage. Or a disadvantage, depending on how the fight plays out.
Using knockback abilities on a Pal that's close to a cliff can push it off
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